Entries Tagged as 'User contributed'

Mark Gason TweenMax Presentation

Tonight at FlashMN, Mark Gason led a very informative beginner’s session about TweenMax (and TweenLite).

Mark prefers TweenMax over TweenLite, because TweenMax contains TimelineMax.

Basically, TweenMax is like Tweener, except that the former has some extra features added.

There was so much more in the presentation, but you’ll have to ask the Yahoo! Group for more details. I need to roll out. :)

Dan Holth on New 3D Features in Flash Player 10

I am sitting in tonight’s FlashMN meeting and am quite impressed with the stuff Dan Holth is doing with 3D in Flash. He (and his team) are working on a sweet 3D application that allows you to test out all sorts of floor tiling (literally floor tiles that you would lay down on the floor of your kitchen or bathroom) types, patterns, and colors.

He is using the “custom perspective projection point” to manage the perspective of his 3D items. There is an object called “perspectivePoint” that allows you to control the perspective.

The “perspectivePoint” object utilizes Flash Player 10, so some folks (I’m looking at you, Grandma!) won’t be able to view the feature.

Masks, by default, follow the 3D perspective - this is bad. Dan had to do some “special” stuff to make the mask work properly.

My Notes from Mark Gason’s Papervision 3D Presentation

I am liveblogging from Mark Gason’s presentation at FlashMN. These are my notes.

Check out Mark’s page of resources.  It contains links to tutorials as well as all sorts of other Papervision 3D-related stuff.  http://gasolicious.com/flashstuff/PV3D_presentation.html

Swift 3D is better than Papervision 3D in some ways:
- You can model in Swift 3D, but AutoCAD also works.
- Blender is a better option for 3D modeling (water simulation, partical physics, bump maps, etc.) - IT’S FREE and open source!!!  …but it is also “incredibly complicated”.

Swift 3D costs $$$!

Papervision 3D is on Google Code and is open source.
You need an SVN client to download.
Grab the code specific to your code (as2 or as3) and Flash version (CS3 or CS4).

Within the code, there is a basic template that is needed every time (get it on Mark’s links page).

There is a lot of discussion and confusion in the group surrounding the “viewport”.  The viewport is analogous to the LCD viewscreen on your digital camera.

When something rotates on the “Y” axis, it rotates like a merry-go-round.

By default, the axis is at (0,0).

Make sure that “doubleSided” = true.

Make sure to add a “material” to your object.  Without a material, you cannot see the 3D object.

Mark is a designer and didn’t have a tough time figuring Papervision 3D out.  Great news for us designers!

Great example: http://taggalaxy.de/

To make complex objects such as cars, people, etc., a .dae file is needed.  It’s like an xml file.  It can be exported from Swift 3D and other programs.  You need to create a model and then export it to Papervision 3D.

Camera Tutorial

Here’s the url for Mike Valentiner’s camera tutorial.

http://mpv.flashmn.com/idct/index.html