Entries Tagged as 'Uncategorized'

FlashMN Wednesday 4/20/11

We have an exciting presentation lined up this month. Adam Papierniak will be
presenting on Arduino.

Arduino and beer.
A brief overview of the Arduino, what (and who) it’s good for, the language used
to program it and maybe a couple super simple light-flashing demo’s.
Then onto the fun stuff, looking at the tap-mounted Arduino and how it’s talking
to the web. Of course we’ll have to pour some beer to see how it works! I’ll
also explain my plans for the kegerator setup. Should pretty light and not too
terribly technical.

Easel Training
23 Empire Drive, St. Paul MN
6:30-7:00 - social / free pizza
7:00~8:00 - presentation

Wallaby (Flash to HTML Animation Conversion)

Wallaby is a piece of software available for download from Adobe Labs that will convert Flash timeline-based animations to HTML5.

Tonight, Dustin Tauer demoed Wallaby, and…Wow! It is pretty darn cool. It does the following:

- Works with the bone tool
- Works with timeline-based animations

Paul Wickman | The Future of Maps

GIS uses layers of data

Metro GIS
Data Finder

GIS uses vector data (colors or street maps) as well as raster data (arial or satellite photography).

A lot of GIS data can be had. It is sometimes at a scale of 1 pixel=1 square meter.

When thinking about GIS data in terms of Facebook and Foursquare, it is easy to see how those companies have some serious data to sell.

For example, you can now tell when and where teenagers are travelling after school. You can roughly determine the routes that shoppers take to the downtown Target store. You can tell how far people are willing to travel to go to the movies or to a popular restaurant.

If I was downtown Target, I could utilize that data to think about where my parking garage entrance should be.

If I was Chino Latino in Uptown, I could see where my customers are hanging out before they come into the restaurant. I could also see where they go when they leave. Maybe I want to have a coupon for folks that are coming from a certain popular destination.

This stuff is really cool!

arcGIS: The biggest mapping application company

Open Street Maps: A publicly-owned version of Google Maps’ data set. Uses crowd-sourcing.

January 19th Meeting

Mobile apps: It’s easier than web development

Time: 6:30 Social, Presentation: 7:00-8:00, Workshop: 8:00-9:00
Presenters: Nick Bilyk and Judah (dorkiedork) Frangipane

No mobile device required! This presentation will be to show how to make mobile apps, how to get started quickly and wipe away any fear or hesitation about developing for mobile.
Designers and developers welcome.

Requirements:
Not a must, but if you could bring a laptop and install the latest Flash Builder Burrito, it would be awesome.

http://labs.adobe.com/technologies/flashbuilder_burrito/

Squinkies!!! - Ryan Coatney from Blip Toys Presentation

Squinkies!

Squinkies!

At tonight’s FlashMN meeting, Ryan Coatney from Blip Toys shared his key learnings from his development of the Squinkies website.

In case you don’t know, Squinkies are a series of kids toys that are one of the hottest-selling toys in the world.

The website is key to the Squinkies strategy, because it helps kids to keep track of which Squinkies they have and which ones they want.

The development team gets a lot of great feedback from their Facebook page. Parents will log in and provide advice and ideas. For example, the idea of a printable “Squinkie bank” came directly from Facebook.

Also, I learned tonight that Blackberry will be giving away a free Playbook tablet to everyone who gets an app accepted to their proprietary app store prior to the launch of the tablet. (Thanks Dustin!)

The cool thing about this is that the Blackberry app store accepts Adobe Air apps.  That means that if you can create something in Flash, you can create a Blackberry app.  I am sure that last sentence is an oversimplification, but you get the idea here.  Score one for Flash!

Babblepals with Saviz Artang

Tonight, our own former leader, Saviz Artang, demoed his new online email system, Babblepals. It is an email application designed for very young people. (see description below)

Don’t miss the next Flashmn event on Oct 20th where Saviz Artang will be sharing
his experience and challenges in the making of Babblepals.com.

Technology used in Babblepals is: Flash, Flex, C#/Linq SQLServer back end.
We’ll discuss these technologies and how they are used as well as asset and
sound management and game development since the application also includes a 2D
shooting game to help with reading.

URL:
http://babblepals.com

What is it? Babblepals.com is a safe free place for children as young as 3 or 4
to be able to send and receive emails to their friends and family through
Babblepals.com. The child does not have to be able to read or write to send or
receive an email. The words sound out and you can drag and drop. So make sure
your speakers are turned on. Parents can decide who the child can send to or
receive from and they can monitor all incoming and outgoing messages and approve
them before they are received or seen by the child.

You can register and setup your family and friends (with cute avatars - thanks
for Yui) and click on the button to send an email and it walks you through what
you need to do.

There is also a balloon word game in the site that kids can play to practice
word recognition. It has 45 levels so they can continue to play the different
levels to get better at reading.

Creators: Saviz Artang, Jeff Worner and Yui Tanabe

Saviz tied a number of technologies together to get text-to-speech functionality working with Flex and saved as mp3s. Amazing stuff, Saviz!

Dustin Tauer - Animating in Flash CS5

At tonight’s meeting, Twin Cities Flash guru, Dustin Tauer, showed us all sorts of neat Flash animation tricks. Dustin has an engaging presentation style, and it

Dustin started out by sharing an update about the “iPhone OS” export in Flash. Apple recently re-authorized the use of the exporter. This is pretty cool.

TWEENING

- In the old days, we would create an object on the stage, create a keyframe, then add a tween to it.

- Now there are no keyframes. We simply add a motion tween.

- You can copy-and-paste motions.

- In the old days if you wanted to move a tweened object, you would need to move all of the keyframed objects on the stage.

- Now you can select an entire animation and move it left or right or up or down on the stage.

- Now you can also easily add guides to tweens. You can edit the tweens using the “Free Transform” tool. This is really fast.

- You can now replace objects/shapes using copy-and-paste without switching objects in keyframes.

- You can copy-and-paste to different layers easily now.

- Now you can easily add more frames to a tween by dragging the last keyframe in the timeline. FYI: Holding “Shift” and dragging the last keyframe on the timeline adds frames after the last keyframe. Otherwise, it will scale the entire tweened animation.

- If you want to move/drag a keyframe using the new tween stuff, hold “Cntrl” and select/drag the keyframe.

- Now if you want to change a property on an object during a tween, you have to change the property at the beginning and end of the tween.

- If you want to view and clear only certain keyframes (i.e. properties). Right-click on the timeline and mouseover “View Keyframes” or “Clear Keyframe”

- To clear a single keyframe on the timeline, “Cntrl”-click the keyframe, then right-click on the keyframe and select “Clear Keyframe” (or press F6)

INVERSE KINEMATICS (”The Bone Tool”)
1) Create a shape
2) Select the bone tool and create joints on the shape
3) Drag the keyframe to the right and create a keyframe in the middle of the timeline with an animation
4) SPRINGS!!! - Click on the “Armature” layer’s properties, and select the “Enable” checkbox under “Spring”
5) Click on a bone, and on that bone’s Properties, change it’s strength and dampening to a number (between 1 - 100).
6) Make sure there are a bunch of extra frames on the end of the timeline animation to accommodate spring. WOW!!!

FYI: Bones each have an instance name.
FYI2: “Spring” is a CS5-only thing.

trace (World);
trace (Joint);

var w:World = new World(null, null);

ANIMATING TEXT
- You can either use “Ease” in the Properties panel or
- FYI: By default, easing is tween-wide. To fix this, we need to use the “Motion Editor”, which is located in a panel next to the timeline by default.
- FYI: The Motion Editor only displays the frames for the current tween.
- To apply multiple tweens to an object, you need to select a single frame (using CNTRL-click), then right-click the selected keyframe and select “Split Motion”. This creates a separate tween on the timeline that you can edit.

MOTION PATH
- The only anchor points you get with a tween are the keyframes that you create. So, to create pivot/anchor points, either manually add keyframes or select in the timeline and drag the object.
- Once anchor points are created, you can use the anchor tools to edit the path (but only at keyframes/anchor points).

CHARACTER ANIMATION

- Why Graphic Symbol rather than Movie Clip? Answer: Because we can tell which frame to show within the graphic symbol (under the Properties panel so long as “Single Frame” is selected)
- A Graphic Symbol will play through its frames ONLY if the timeline that it is inside of/on is moving across the timeline. OR you can tell it to stay on a single frame in the Properties panel.

CLASS FILES

- Use external “Class” files to save time (i.e. you don’t need to rewrite code). They have the “.as” extension.

- Use Linkage to attach classes to objects

- If you need to attach the same class to two objects, add the class in the “Class” field via Linkage for the first object. For the second class, add the class name in the “Base Class” text field.

package {
import flash.display.MovieClip;
public class Test extends MoviClip {
public function Test() {
//constructor code
// This code gets called only once when it is first attached to an object.
}
}
}

-

Arrays and Drag-and-Drop with Bjorn Pederson

Many thanks to Bjorn Pederson, who rocked his talk on Arrays and Drag-and-Drop last night at FlashMN! His source files are available for download here.

Wednesday, Oct 21st Meeting

This Wednesday, FlashMN is hosting a bobble head party! The goal will be to
create virtual bobble heads in about an hour. This will be the perfect
challenge for all skill levels of both designers and developers.

It’s the same time and place,
6:30PM at
Easel Training
23 Empire Drive
St. Paul, MN

Please bring a laptop if you have one.

Adobe CS4 Flash MN Presentation at FlashMN

Below are my notes from tonight’s FlashMN meeting starring Dustin Tauer.  The presentation focused on the new features of Adobe Creative Suite 4.

Illustrator CS4

  • Can create multiple art boards.  So, if I wanted to use artwork for the front and back of t-shirt, I would create 2 art boards (up to 100).  There are a bunch of pre-set art board sizes.
  • Can create art boards inside of art boards.  So, if I wanted to create one art file with different sections that would save individually, you could do that.
  • Tab-viewer for multiple documents (rather than windows for each document) - this is similar to Firefox tabs
  • Gradient panel has opacity option.  Gradient tool provides a visual way to shift the gradient ON THE SHAPE (rather than in the panel)!
  • For people who draw, there is the “Blob” tool, which makes it easy to change existing shapes (no more messing with paths).
  • Nice “smooth out” tool for drawers to fix up sharp edges.
  • You can now export layers as .png’s (or jpegs or whatever), entire artboards, or a certain range of art boards
  • Shortcut: CTRL+ALT+0 shows all artboards (”Super Show All”)
  • You can place drawings and paths inside of paths - i.e. Illustrator is smart in the way that it manages stuff
  • New “Smart Guides” feature to help line stuff up.  So you don’t need to draw a bunch of lines
  • Can now toggle between editing stuff either inside or outside the clipping mask.  Can easily edit the size of the clipping mask.
  • Can now edit styles and stuff in the “Appearance” panel
  • Can change styles and stuff in ALL art boards at the same time.  So, if you wanted to change all the headers to blue, you could do that.
  • Can save complex graphic styles.  So, you can add drop shadow on top of slant (i.e. styles don’t get overwritten)
  • “Separations Preview” panel allows you to turn on “overprint fill” to avoid certain printing issues related to print documents

InDesign CS4

  • “Smart Guides” help you to quickly align stuff and match sizes/rotation
  • “Rotate” tool tells you degrees
  • “Links” panel - you can control which info you view in the panel
  • You can rotate entire page view.  This is good if you have text that displays on an angle or upside-down or some other rotation
  • “InCopy” feature can dynamically pull text (i.e. separate text copy from the design) (related to “story editor”?)
  • “Conditional text” can change if you are switching between UK and USA versions of a pamphlet/document.  For example, you can switch between Brittish pounds and US dollars.
  • “Preflight” tells you where your errors are.  You can also create rules such as “All images need to be 300dpi” in “Preflight Profiles”
  • Can export .swf and .air files.
  • Can create buttons (”next page”, etc.)
  • Easily export “page flip” feature
  • FYI: Acrobat 9 supports Flash.  You could embed webcam videos, Flash features, etc.
  • Page tranisitions

Dreamweaver CS4

  • Yahoo! YUI widgets play nice with Dreamweaver. Some YUI widgets even SHIP with Dreamweaver
  • “Live Mode” renders html.  So, you don’t need to “preview” in a real browser as much.  It only renders html, ajax, javascript, etc. (no server-side stuff)
  • Top bar automatically pulls up related files so that you can easily switch between them.  (i.e. it makes it easy to open up the .css file for a given page)
  • “Live Code” view allows you to see how the code changes in real time.  So you can see the real-time changes in code on hover, etc.
  • right-click–>”code navigator” allows you to easily jump to specific areas of css stylesheet
  • New “InContext Editing (ICE)” interface turns Dreamweaver into CMS.  But your editors will need to purchase a subscription to ICE for this to work.  This is cool, because there is no need for a database or other normal CMS stuff.
  • “Spry Data Set” allows you to convert a table into interactive menu (or just a plain table for those without JavaScript).  This is a great Search Engine Optimized way to create a data-driven website.
  • Same as CS3, you can drag and drop Photoshop files into Dreamweaver.  If you change the size of the imported photo, you can “Update from Original” to make sure you don’t get any pixelation

Photoshop CS4

  • New adjustments panel
  • New masks panel
  • Content Aware Scaling - WOW!
  • “Auto Blend Layers” feature works for stacked images now!  This is in addition to panarama feature that existed in CS3.  (Also chck out the “Merge to HDR” feature in CS3 for a similar thing)
  • “Canvas Rotation” feature (NEW!).  This doesn’t edit the image.
  • Enhanced “dodge, burn, enhance, etc.
  • More Camera Raw features
  • Vignettes work better in Camera Raw
  • New 3-D tools (roll, pan, slide, etc.).  See textures.  Add decals to 3-D things, then “Merge Down”.  It will add texturing and everything else as if you added it in Maya.  You can now import 3-d Maya, etc. files
  • Make any layer into a 3-D object (Great for creating book covers for display online).  Map 2-D graphics/photos to 3-D objects (cone, pyramid, etc.)
  • You can now bring .psd documents into After Effects, etc.

Flash CS4

  • Timeline on the bottom by default
  • “Properties” panel is verticle (rather than horizontal)
  • “Inverse Kinemantics” creates pivot points that you can mess with at runtime by a 1-click option.
  • Animation is SUPER easy - no need to manually add keyframes
  • You don’t need to convert things to movie clips any more, because Flash does it automatically.
  • Guide layers are automatically created by default.  This makes animation WAY easier.
  • Animation info on timeline is not linked to a specific object.  So, you can easily swap movie clips while maintaining the animation.  (Object and animation are completely separate).  This is the same as the “swap” feature.
  • “Save Motion Preset” allows you to apply animation to new objects.  You can save this as XML for sharing between computers.
  • “3-D Rotation Tool” does some cool stuff when animating text.  Wow!
  • “Motion Editor” allows you to edit all the properties and easing at specific animation points (I don’t know if I said that right)
  • You can view select keyframes (i.e. only those that show scale, only those that skew, etc.)
  • “Deco Tool” lets you symetrically, randomly, etc. place multiple objects on the stage all at the same time.  For example, you could add a bunch of twinkling stars to the sky.
  • Publish to AIR
  • Meta data support
  • XFL support to open InDesign files

Configurator 1.0

  • Create custom Photoshop panels
  • Create “How-To” Videos